At #12 is a small niche where you will find the Vithrack Crystal, which will open up the entrance to the Vithrack Common House.He will also indicate that you will need to find a resonance crystal to reach the Radiant Spore. He will indicate that a monstrosity called a Radiant Spore is responsible for the troubles besetting both the Vithracks in the Luminescent Caves and the Miners above. A Benevolent reply is available during the conversation. You will find an imprisoned Vithrack named Terenat at #9.The Luminary will leave behind a Vithrack Brain when killed, while the Miners leave behind Dyrwoodan Clothing. There's no getting around killing all three of them. You will encounter a Vithrack Luminary at #2, along with two Miners under its control.Spots with tripwire traps will be marked with a 't'. The Moon Spiders will leave behind Spear Spider Legs. The Crystal Eaters will leave behind Spider Venom Sacs. The Radiant Sporelings will leave behind Sporelings. The Vithracks will leave behind Vithrack Brains when killed. The inital entrance that leads back to the Stalwart Mines at #16 is at #1 on the Luminescent Caves.įrequent foes througout the Caves will be Vithracks Luminaries, Vithrack Brutes that can teleport, Radiant Sporelings (enhanced versions of your usual Sporelings), Crystal Eaters and Moon Spiders.The sequence is then:Ī very real risk of taking the wrong turn is sustaining an injury or two that won't go away until you rest. If you don't have a Torch, you can use an alternative path if you have a Hammer and Chisel instead. If you have a Torch, you can follow the breeze according to a sequence of: Getting fully through the tunnels requires navigating them during a scripted interaction. At #16 is the entrance to the Luminescent Caves.The Constructs will leave behind Vessel Flesh when killed. You may be able to get some answers out of her, but she will lose control of herself and attack you just as the conversation ends. The party will encounter Cillan, and several of her pet Rotting Flesh Constructs at #15.A chest here has a Contract of Sale, which indicates that some Constructs were purchased to assist with the mining operation. You will find a few Confused Miners at #14 who do little else besides stand around in a daze.A corpse at #11 can be looted for the Miner's Note, which provides a possible clue for how to navigate the tunnels at #16.He also mentions that somebody named Cillan maintains the use of Constructs in the east part of the mines. Teryc will then reveal that miners who have been digging up sulfur in the east part of the mines have been exhibiting strange behaviour recently. You'll gain the most benefit from this conversation for purposes of the quest if you had examined Sameth's body at #6 and come across the Confused Miner at #8 beforehand. A Stoic reply will be available early in the conversation. You will find a Confused Miner at #8, who will drop a relevant clue to the quest by making a vague reference to a crystal.Examining the corpse will advance the quest by revealing that he had a yellow power (i.e. You will find Sameth's dead body at #6.He will end up providing another name you'll need to follow up on, Teryc. Another Aggressive reply becomes available later on when he strenuously denies the accusations. You can question him about the murder accusation, during which Aggressive, Benevolent, Rational and Stoic replies are available at the outset. Foreman Imsey's office is at #4, where Gamel will also be held captive.Aggressive and Diplomatic replies are available during the ensuing conversation with Imsey. The party will witness Foreman Ismey placing Gamel under arrest for the murder of another miner named Sameth at #3.You start off at #1 on the Stalwart Mines map.The entrance to the Stalwart Mines is at #4 on the Stalwart Village map.
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